CryEngine 3 Grassy plains
Inspired by a project I saw on youtube I wanted to have a go at rendering vast open fields myself. This isn't too difficult but the trick is to maintain performance while not allowing instances to 'pop up' when you get closed to them. I did this by having three layers of grass of the same type, one that is spread far apart but with large view distance, another with medium spread and distance and yet another with high density but low view distance. This maintains quality both close up and far without burning your performance.
The idea s quite similar to that used by fractal graphics which changes quality with distance in varying steps.
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